#antimilitary #comedy #kubrick What if a US general goes insane and orders a nuclear attack in Russia during the Cold War? That’s the question that Dr. Strangelove, a Stanley Kubrick movie from the 60s, explores. It’s a critic against the military with a lot humor and irony. The character interactions are great and the plot, although surreal and quickly spiraling out of control, will make you think about the dangers of an arms race.
[Flashback starts]Aeson, a male elf wizard, Arveene, a female elf druid, and Rupert, a puppet-sized warforged are aboard a flying caravel along with the ship’s crew and they are about to crash-land. Arveene decides to take hold of the steering wheel to try to crash into trees instead of the hard rock they are presently directed towards. Aeson casts protection spells on everyone and they all brace for impact.[Flashback ends]
Gottesklingen, the leader of the Iron Shields, invites Miriel and Eva to hand themselves in. While the whole tavern is getting ready for combat a young patron starts talking, apparently about the morality of arresting people while they are having fun. Miriel, however, captures the hidden message and, after a brief exchange with the rest of the group, gives herself in along with Eva. As soon as the knights and their prisoners are gone, Nacho, offers the remaining heroes his assistance.
The heroes recover from the flesh golem attack and then plunder the creepy ziggurat at ease. As part of the loot they get hold of a staff of the python, a silky robe that the mind flayer’s skeleton was wearing when he died and the magic cuffs that kept the monster chained to the floor and caused its death. Back at the cavern, after playing around with a faulty teleportation gate and, luckily, without major consequences the group receives an unexpected visit.
[flashback starts] Screams and the smell of burning thatch jolts Don Diego out of his dreams. His fiancee, María, also sleeping until a second ago, is looking at him in terror. After a second of hesitation Don Diego grabs his trusty sword, María grabs a trinket and they both leave the bedroom. When they reach the stairs they see a disgusting creature with no eyes, a grimlock, bludgeoning Don Diego’s mom and kicking her corpse down the stairs.
Don Quinn, mayor of Bluetrail and a fervid archaeologist, has hired a group of adventurers to protect an expedition to a recently discovered ancient cavern complex. The party is composed of Don Quinn himself, a female dwarf fighter (Morgun), a female elven rogue (Miriel), a male dwarf cleric (Elijah) with his half-elf warlock protégé (Six), a male human sorcerer (Don Diego) with his esquire (Moncho), a barbarian and four porters.
PCs Don Diego del Cordón: human sorcerer. Delusional and very charismatic. His fiancee disappeared years ago during a night raid where everyone else in his village was killed or kidnapped. However he is convinced that María is still alive. The terrible loss awoke in him wild magic which he now uses to soothe the pain in his heart and to find his love. Elijah: male dwarf cleric of Heironeous, god of War.
After crossing the gate our heroes postpone the annoying question of how to kill the demon they are looking for and start exploring the dwarven mines. Hours later they reach a temple of Dumathoin, a dwarven deity. While the sane members of the group wait outside Ada takes hold of the keg of gunpowder and a treasure chest waking up the creature guarding them: a stone golem in the shape of a wagon with brawny limbs and an angry Dumathoin head.
After leaving their wingsuits behind the heroes start skating over the frozen sea towards the cliffs. The young white dragon and her ten wyrmlings are closing in on them. The heroes reach the cliffs and try to find cover between the rocks. Mara-kai starts shooting at the dragons and manages to kill one of the wyrmlings from more than 300 yards away. This unexpected artillerywoman forces the pack of dragons to make a ninety degree turn, break through the ice and disappear into the water.
After recovering from the attack the heroes spend a few days in Nifleheim recovering. Mara-kai takes this chance to study the book of demons she snatched at Olga’s sex dungeon and finds various ways of sending the demon they are looking for back to Hell. Gudmundur also reveals that the Palace of the Thousand Stories that the heroes are heading towards was built by earth genies and is supposed to exist in the Elemental Plane of Earth, not in the material plane.